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pftq Forums  |  Game Design  |  Age of Empires III  |  Need help creating a ?Flare Unit? Effect 0 Members and 2 Guests are viewing this topic. « previous next »
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Author Topic: Need help creating a ?Flare Unit? Effect  (Read 33599 times)
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« Reply #75 on: July 11, 2008, 05:15:35 PM »

Mmm why not just test it and find out?

Two things I can see immediately wrong:

trUnitDelete - why is %Flash% there? What's the point? It should always be false anyways.

trUnitSelectByID(trQuestVarGet("ffweho")); - this will die.  IDs cannot be float variables, which QV is.

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Random22
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« Reply #76 on: July 12, 2008, 01:44:15 PM »

No... For trUnitDelete() It takes False Witch Kills Them And True Witch just makes Them Disappear. And a bool when it is given to the command, it replys as "true" or "false".

That make sence?

And I don't see what your saying on the point 2...
« Last Edit: July 12, 2008, 01:45:59 PM by Random22 » Logged

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« Reply #77 on: July 12, 2008, 06:12:46 PM »

You might want to make the toggle Kill/Destroy then to keep in sync with ES's wording.

Quest Vars are, by nature, float variables.  IDs cannot be float variables - but only integers.
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Random22
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« Reply #78 on: July 13, 2008, 09:33:23 AM »

Integers means...Whole numbers?
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« Reply #79 on: July 13, 2008, 10:55:50 AM »

http://lpsolve.sourceforge.net/5.5/integer.htm
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« Reply #80 on: July 13, 2008, 09:36:17 PM »

Ohhh  Grin
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