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November 21, 2024, 03:17:32 AM
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Need help creating a ?Flare Unit? Effect
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Topic: Need help creating a ?Flare Unit? Effect (Read 33599 times)
pftq
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Re: Need help creating a ?Flare Unit? Effect
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Reply #75 on:
July 11, 2008, 05:15:35 PM »
Mmm why not just test it and find out?
Two things I can see immediately wrong:
trUnitDelete - why is %Flash% there? What's the point? It should always be false anyways.
trUnitSelectByID(trQuestVarGet("ffweho")); - this will die. IDs cannot be float variables, which QV is.
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Random22
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Re: Need help creating a ?Flare Unit? Effect
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Reply #76 on:
July 12, 2008, 01:44:15 PM »
No... For trUnitDelete() It takes False Witch Kills Them And True Witch just makes Them Disappear. And a bool when it is given to the command, it replys as "true" or "false".
That make sence?
And I don't see what your saying on the point 2...
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Last Edit: July 12, 2008, 01:45:59 PM by Random22
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pftq
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Re: Need help creating a ?Flare Unit? Effect
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Reply #77 on:
July 12, 2008, 06:12:46 PM »
You might want to make the toggle Kill/Destroy then to keep in sync with ES's wording.
Quest Vars are, by nature, float variables. IDs cannot be float variables - but only integers.
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Random22
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Re: Need help creating a ?Flare Unit? Effect
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Reply #78 on:
July 13, 2008, 09:33:23 AM »
Integers means...Whole numbers?
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pftq
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Re: Need help creating a ?Flare Unit? Effect
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Reply #79 on:
July 13, 2008, 10:55:50 AM »
http://lpsolve.sourceforge.net/5.5/integer.htm
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Random22
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Re: Need help creating a ?Flare Unit? Effect
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Reply #80 on:
July 13, 2008, 09:36:17 PM »
Ohhh
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Need help creating a ?Flare Unit? Effect
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