Interesting thread.
AOE3?s Editor has most of these issues and many more.
I must have spent 35% of my time for this project dealing with Editor bugs or writing triggers to go around Editor issues (around 50 hours so far).
However, I am dealing here with a new OOS issue that occurs only after cinematic.
Are the cows randomly player-assigned? The kill effect cannot handle killing units from multiple players.
That explains a lot.I wish I knew that before.
Initially I had cows for Gaia and player 1 and I had to kill both of these groups.
I then had 2 effects (one for each group).
That produced OOS every single time.
Later on I made sure there are only cows for player 1 so I needed only one Kill effect.
That solved the problem.
Regarding the crates, I am deploying 3 different types of crates and for different player numbers at the same location.
I then teleport the crates to the supply drop and then convert them to Gaia.
So I am using different "Convert/Change.." effects for different players, for different units (crates) for the same location.
Perhaps that is causing the problem.
I will try tonight to use only 1 player per location and have a separate "Convert/Change.." trigger effect at (different times) for each crate type.
Maybe that will solve the problem.
There is still one mystery left where sometimes the scenario goes OOS immediately after the cinematic is over.
If I re-save the game with a small change to a timer in one of the triggers (that get executed long after the cinematic is over), then sometimes it works and the OOS doesn?t happen.
Very weird to say the least.
I am tired of this project already.
I had no idea I would have to deal with all this crap.
This will probably be my last advanced scenario for some time.
By the way, is there a trigger effect that COPY one unit from one location of the map to another location?
That will simplify my issue because I can then copy the drop site platform (street) on top of the crates and I can avoid all the teleporting and conversion.
Initially I deployed crates on top of the drop site but that deleted the street platform.