River_God
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« Reply #15 on: July 14, 2009, 01:37:52 PM » |
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Ok, been away a while, busy and such, as I'm sure you are too. I've recently taken a new look at the BloodSport and noticed a few things.
First off there was something I knew nothing about: Rules. From what I can see they go as such:
rule #name of rule# #interval speed# #active/inactive# { rule code }
I used # just to distinguish between actual code and my paraphrasing. Thinking this is similar to the code I've used before, for example:
void name(int variables){ code }
Thinking it's similar to that, I don't know anything about the rules. I don't know what the syntax is, what my options are, if I need to start the rule name with an _ or not. I don't even know what they are for, or how to use them. Looking at your Castle Blood script I see you use it once, but only in your "endGlobals", which actually doesn't seem to do a thing unless 1==0
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Logged
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"I am not sure why people are so afraid of new ideas, I am afraid of the old ones" :p
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River_God
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Posts: 184
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« Reply #22 on: September 09, 2009, 03:10:08 PM » |
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Thanks, I'll see how it goes.
No, I'm saying I have one, and it works great, I use it all the time. It's actually from those strange text files in the RM folder, if you've ever noticed them. I was curious one day and opened it up to see what was inside, didn't see anytihng important until I got near the bottom, it was a huge list of useable functions.
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Logged
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"I am not sure why people are so afraid of new ideas, I am afraid of the old ones" :p
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