well, since ur hellbent on making a castle blood map
ill be happy to give my input since i played it exensively....but i only played the AoK one, i never had AoC expansion! with that said heres what i recall from cba:
every civ had their own unit (ie mongols had horse archer, britons had longbow, persians had elephants, etc...)
every civ also would spawn 2 vills at a certain amnt of razes (depending on the civ (ie japs had 2 raze, brit had 3, etc)
-also, every raze after u get a vill u would get +2 vills
ALSO the game was a big TEAM based game bbecause of the fact that ud get ONLY archers or ONLY infantry or ONLY cavalry or ONLY horsearcher so each civ was at a disadvanntage to another civ.
afteru get a vill it was possibble to build barracks, stables, and arch ranges to supplement ur army with bbetter troops (ie if u were japs and the other team had persians, u would make a barracks so that u could have pikes to counter them!)
you would start in age 1 and for a certain amnt of kills u could advance in age up to age 4. furthermore, once u aged u could use the blacksmith to upgrade (there were no blacksmith upgrades for age 1...i think)
every base looked like this(dont have screenshot cause my AoK disc is scratched beyond belief...trust me it looks like a vinyl record for christ sake)
[][][][][][][][][][] each "[]" represents a wall square
[] ________ []
[] [][][][][][][][][][][][][][][][][][][]xx as you may have guessed the Ca is a castle
[] Ca []xx (not calcium or anything on the table of elements!)
[] ________ =xx
[] =xx "==" represents a gate
[] Ca []xx (each gate counts as a raze!!!)
[] ________ =xx
[] =xx the "xx" represents shallows
[] Ca []xx (maybe -.5 or so elevation for age3?)
[] ________ =xx
[] =xx
[] Ca []xx
[] ________ [][][][][][][][][][][][][][][][][][][]xx
[] []
[][][][][][][]==[] <-----this gate led to a little island where ur extras would spawn(ie vills)
behind the castles were more space than shown here tho, and water surrounded the walls. the major difference between aoe2&3 maps is that aoe2 maps were square! and as u know aoe3 maps are round. can u RMS walls? i suggest usng SPC Fort walls like from the campaign.
BTW....about the comp plyrs not able to move, i saw a trigger in the map editor called AI set attack plan and u can set an area...just fyi....cowboys n indians?