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pftq
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Posts: 4204
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« Reply #1 on: May 19, 2007, 11:34:22 AM » |
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The only ones I'm doubtful on are the camera cut for each player and the heading (rotation). Most the effects you listed are possible and in fact, IIRC are in my Advanced Triggers Set. I've created essential effects for making your own kb triggers as well, so if you don't see the extact trigger effect/condition you need, you can stack several "building block" effects to make it. Example: Army Distance to Protounit 1) QV Set Army Unit OBJECT ID - grabs a unit from your army and saves its ID 2) QV Set Distance to Unit - Use the object id from above as one end, and the other object for the other. 3) Check your QV as distance About how I learned kb commands... I have a detailed summary in the Readme, but I basically had to go through all of TwentyOneScores old posts (which were very few; he kept to himself mostly) and his maps, virtually deciphering what he was doing. At one point, people knew how to use them, but once he left, kb commands seemed to die out.
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Khan And Steak
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Posts: 2
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« Reply #12 on: January 08, 2009, 07:31:49 AM » |
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I was going to reply, then I saw "Warning: this topic has not been posted in for at least 120 days. Unless you're sure you want to reply, please consider starting a new topic."
So then I was going to start a new topic, but what I want to say doesn't require a whole new topic. So here I am replying. Anyway, what I wanted to say was: the avatar you use here, you should also use at AoMH/AoE3H.
I'm pretty surprised you have such a set up website. I came across this site when I was looking for a trigger "Army Distance To Army" that didn't cause a trigger bug, and I remembered that you made an Advanced Trigger Set utility. I didn't know you have so much experience in so many games! Anyway I hope this isn't considered spamming, or I could be in a lot of trouble. That's all I wanted to say.
Cheers, Steak
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« Last Edit: January 08, 2009, 07:37:43 AM by Khan And Steak »
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