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River_God
Member
Offline
Posts: 184
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« Reply #122 on: December 04, 2007, 06:15:53 PM » |
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ok what does this say to you.
rmAddTriggerCondition("Units in Area"); rmSetTriggerConditionParamInt("DstObject", HMUSI); rmSetTriggerConditionParamInt("Player", HmPlaya1); rmSetTriggerConditionParam("UnitType", "IGCHarbormaster"); rmSetTriggerConditionParamInt("Dist", 0.01); rmSetTriggerConditionParam("Op", "=="); rmSetTriggerConditionParamInt("Count", 1); rmAddTriggerCondition("Timer"); rmSetTriggerConditionParamInt("Param1", 179); rmAddTriggerEffect("Army Deploy"); rmSetTriggerEffectParamArmy("SrcArmy", HmPlaya1, HArmy1); rmSetTriggerEffectParam("Clear", "true"); rmSetTriggerEffectParam("ProtoName", Hmarmy1); rmSetTriggerEffectParamInt("Count", HmNarmy1); rmSetTriggerEffectParam("Location", rmXFractionToMeters(rmPlayerLocXFraction(HmPlaya1))+",1,"+rmZFractionToMeters(rmPlayerLocZFraction(HmPlaya1)+0.01)); rmSetTriggerLoop(true); rmSetTriggerActive(true);
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Logged
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"I am not sure why people are so afraid of new ideas, I am afraid of the old ones" :p
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