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River_God
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Posts: 184
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« Reply #31 on: August 30, 2007, 01:05:04 PM » |
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OK I am back from my break and ready to script again.
I would love it if you took a look at this trigger. What it is supposed to do is cause a player to win if they have 2 cows in a certain area.
for (plflag=1; <=cNumberNonGaiaPlayers){ rmCreateTrigger("FlagsCaptured"+plflag); rmSwitchToTrigger(rmTriggerID("FlagsCaptured"+plflag)); rmAddTriggerCondition("Units in Area"); rmSetTriggerConditionParam("Player", plflag, true); rmSetTriggerConditionParam("UnitType", "Cow", true); rmSetTriggerConditionParam("Count", 2, true); rmAddTriggerEffect("Set Player Won"); rmSetTriggerEffectParam("Player", plflag, true); rmAddTriggerEffect("Shake Camera"); rmSetTriggerEffectParam("Duration", 5.0, true); rmSetTriggerEffectParam("Strength", 0.25, true); rmSetTriggerActive(true); }
I know I havn't the code that sais the area becuase I havn't decided the whole map yet. I was just wondering if this code makes any sense or am I just typing random words.
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Logged
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"I am not sure why people are so afraid of new ideas, I am afraid of the old ones" :p
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