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Zoo Admin Forums > General Instructions and Tech Support > How Do U Make Paths Fences +shelters? |
Posted by: gamerdude Jul. 30 2004, 05:45 AM |
How do you I've seen other people do it! |
Posted by: Claws The Echidna Jul. 31 2004, 11:29 AM |
Same here. |
Posted by: gamerdude Aug. 1 2004, 02:25 PM |
Wow! I thoght I was the only one |
Posted by: Eagle One Aug. 1 2004, 02:31 PM |
I have posted here along time ago how to do it but i will repost it once i find my directions on it |
Posted by: Claws The Echidna Aug. 2 2004, 03:38 AM |
You mean that you forgot your own instructions? |
Posted by: gamerdude Aug. 2 2004, 05:14 AM |
No He just put it on this website before and dosen't remember where he put it! |
Posted by: african raptor Aug. 2 2004, 05:34 AM |
i do know jbl,sideshowbob and i think quivaz and casey can program shelters i dont know about fences and paths |
Posted by: gamerdude Aug. 2 2004, 09:09 AM |
No! I want to program MY Own shelters!! |
Posted by: Eagle One Aug. 2 2004, 04:29 PM |
here is the directions to make a path Path Creation Guide: ------------------------------------------------------------------------ Required for this Guide: ------------------------------------------------------------------------ WinHex {www.winhex.com} WinZip {www.winzip.com} Ape {http://zoo.ogresnet.com/downloads/db/index.php?mod=347} USer Skill with creating Zoo Tycoon Objects Must be at expert for this to work right Note I used testpath as a name through the guide this name can be change to anything you want just make sure you use your name everywere i use testpath and you name isnt more than eight characters . also i use the following in the guide 12345678 this number needs to be a random 8 digit number. Make sure you change the 12345678 to a random number and use that random number everytime you see 12345678. Guide: Part I - Folder Structure ------------------------------------------------------------------------ 1. Right Click On the Destop and left Click on New then left Click on Folder Then Name it Anything you want as long as it isnt over 8 Characters or Numbers 2. Double Click on your Folder to open it 3. Create New folder name it paths 4. create new folder name it temp 5. Double Click on the paths folder and create a new floder name testpath 6. Double click on the the testpath folder and create new folder name icon 7. Create another new folder idle 8. Go back to the temp folder double click on it 9. Create folder 1 10. Create folder 2 11. Create folder 3 12. Create folder 4 13. Create Folder 5 Guide: Part II - Images ------------------------------------------------------------------------ Now its up to you to creat some images of the paths you want to add to the game You can use programs such as paint shop Pro, Photoshop, MS paint Etc. Make sure when you create your images to make the backgrounds transpert. Save all graphics to the temp folder The images you make need to fallow the guide below 1.png - SE facing slope (skewed) 2.png - NW facing slope (skewed) 3.png - SW facing slope 4.png - NW facing slope 5.png - borders on all sides 6.png - borders on NE, NW, and SE sides 7.png - borders on NE, NW, and SW sides 8.png - borders on NW and NE sides 9.png - border on NW, SW and SE sides 10.png - borders on NW and SE sides 11.png - borders on SW and NW sides 12.png - border on NW side 13.png - borders on NE, SE, and SW sides 14.png - borders on NE and SE sides 15.png - borders on NE and SW sides 16.png - border on NE side 17.png - borders on SE and SW 18.png - border on SE side 19.png - border on SW side 20.png - no borders |
Posted by: Eagle One Aug. 2 2004, 04:30 PM |
Guide: Part III - Building the APE files ------------------------------------------------------------------------ 1. Open APE and start a new project. 2 Use one of the objects for your new file 3 Icon images you can use image 5.png 4 Use image 1.png for NE 5 Use 2.png for SE 6 Use 3.png for SW 7 Use 4.png for NW 8 Save the file temp folder as path1.ztd 9 Close Current Project in APE. 10 Start a new project and select another object to create from 11 Do not set anything in the icon imagies area of ape for this 12 Use image 5.png for NE 13 Use image 6.png for SE 14 Use Image 7.png for SW 15 Use image 8.png for NW 16 Save the file to temp folder as path2.ztd 17 Close the current project in APE. 18 Start a new project from the objects list 19 Use image 9.png for NE 20 Use image 10.png for SE 21 Use image 11.png for SW 22 Use image 12.png for NW 23 Save the file to temp folder as path3.ztd 24 Start a new project from the objects list 25 Use image 13.png for NE 26 Use image 14.png for SE 27 Use image 15.png for SW 28 USe image 16.png for NW 29 Save the File to temp Folder as path4.ztd 30 Close the current project. 31 Start a new project from the objects list 32 Use image 17.png for NE 33 Use image 18.png for SE 34 Use image 19.png for SW 35 Use image 20.png for NW 36 Save the file to the temp folder as path5.ztd Guide Tutorial: Part IV - Extracting the Temporary APE files ------------------------------------------------------------------------ 1 Fix the rotations for the 5 ztd files 2 Open your temp folder and Extract path1.ztd folder titled 1 Make sure that the option use folder names is checked in the winzip dialog before extracting 3 Repeat with the other ztd files in the same manner as above step expcept extract path2.ztd to folder titled 2. extract path3.ztd to folder titled 3 and so on with the other ztd files 4 Open folder 1 and inside there will be 2 folders objects and scenery. 5 Open the objects folder. Inside will be only one folder which will be an 8 digit alpha-numeric id number. For the purpose of this guide we will call this folder 12345678 6 Open this folder and inside there will be several more folders. The only folder you should look for is the idle folder Open that and delete idle.ani 7 Rename NE to 1, SE to 2, SW to 3 and NW to 4 8 Rename NE.pal to 0001.pal SE.pal to 0002.pal, SW.pal to 0003.pal and NW.pal to 0004.pal 9 Move all 8 of these files to C:\\newpath\paths\testpath\idle 10 Open temp\1\objects\12345678\ne 11 Delete ne.ani and move the remaining 2 files N and N.pal to C:\\newpath\paths\testpath\icon 12 Open temp\2\objects\12345678\idle and again, delete the .ani file. 13 Rename NE to 5, SE to 6, SW to 7 and NW to 8 14 Rename NE to 0005.pal SE to 0006.pal SW to 0007.pal and NW to 0008.pal 15 Move all 8 of these files to C:\\newpath\paths\testpath\idle 16 Open temp\3\objects\12345678\idle and delete the .ani file. 17 Rename NE to 9, SE to 10, SW to 11 and NW to 12 18 Rename NE.pal to 0009.pal, SE.pal to 0010.pal, SW.pal to 0011.pal and NW.pal to 0012.pal 19 Move all 8 of these files to C:\\newpath\paths\testpath\idle 20 Open temp\4\objects\12345678\idle and delete the .ani file. 21 Rename NE to 13, SE to 14, SW to 15 and NW to 16 19 Rename NE to 0013.pal SE to 0014.pal SW to 0015.pal and NW to 0016.pal 20 Move all 8 of these files to C:\\newpath\paths\testpath\idle 21 Open temp\5\objects\12345678\idle and delete the ".ani" file 22 Rename NE to 17, SE to 18, SW to 19 and NW to 20. 23 Rename NE.pal to 0017.pal, SE.pal to 0018.pal, SW.pal to 0019.pal and NW.pal to 0020.pal 24 Move all 8 of these files to C:\\newpath\paths\testpath\idle |
Posted by: Eagle One Aug. 2 2004, 04:32 PM |
Guide: Part V - Creating the final ZTD ------------------------------------------------------------------------ 1. Copy and Paste the following info below to a notepad document [animation] dir0=paths dir1=Test dir2=icon animation=N x0=-22 y0=-16 x1=22 y1=16 2. Save the document as icon.ani to the following location C:\\newpath\paths\testpath\icon 3. Copy and Paste the following info below to a notepad document [animation] dir0 = paths dir1 = test dir2 = idle animation = 1 animation = 2 animation = 3 animation = 4 animation = 5 animation = 6 animation = 7 animation = 8 animation = 9 animation = 10 animation = 11 animation = 12 animation = 13 animation = 14 animation = 15 animation = 16 animation = 17 animation = 18 animation = 19 animation = 20 x0 = -32 y0 = -25 x1 = 32 y1 = 24 4. Save the document as idle.ani to the following location C:\\newpath\paths\testpath\icon 5. Open WinHex. 6. Use WinHex to open C:\\newpath\paths\testpath\icon\icon.ani 7. In the text view window to the left hand side of the screen there will be some path info that tells the game where to find certain files. Look for the line dir1=test. Change dir1=test to dir1=testpath. 8. Save the file and close it 9. Open C:\\newpath\paths\$testpath$\idle\idle.ani 10. Look for "dir1 = test and change to dir1 = testpath. Save the file and close it. 11. Open # C:\\newpath\paths\testpath\icon\N 12 Find the text part that says objects/12345678/NE/N.pal 13 Type over the top of it with paths/testpath/icon/N.pal 14 Save the file and close it. 15 Inside of C:\\newpath\paths\testpath\idle you will now have to edit each of the files 1 through 20. In these files you will be changing the text portion to the info bellow 1 text = paths/testpath/idle/0001.pal 2 text = paths/testpath/idle/0002.pal 3 text = paths/testpath/idle/0003.pal 4 text = paths/testpath/idle/0004.pal 5 text = paths/testpath/idle/0005.pal 6 text = paths/testpath/idle/0006.pal 7 text = paths/testpath/idle/0007.pal 8 text = paths/testpath/idle/0008.pal 9 text = paths/testpath/idle/0009.pal 10 text = paths/testpath/idle/0010.pal 11 text = paths/testpath/idle/0011.pal 12 text = paths/testpath/idle/0012.pal 13 text = paths/testpath/idle/0013.pal 14 text = paths/testpath/idle/0014.pal 15 text = paths/testpath/idle/0015.pal 16 text = paths/testpath/idle/0016.pal 17 text = paths/testpath/idle/0017.pal 18 text = paths/testpath/idle/0018.pal 19 text = paths/testpath/idle/0019.pal 20 text = paths/testpath/idle/0020.pal 16. save and close out of winhex Guide: Part VI - The Final STeps ------------------------------------------------------------------------ 1 Open C:\\newpath\paths Right click in the folder and select new text document 2 save the file as testpath.ai 3 copy and past the following text into the document [Icon] Icon=paths/testpath/icon/icon [Member] paths [Characteristics/Integers] cPurchaseCost=30 cMaterial=0 cNameID = 19000 cHelpID = 19000 cFootprintX = 2 cFootprintY = 2 ;Bad Habitat Type cHabitat = 9414 [Animations] idle = idle [EstheticBonus] ; man v = 9503 v = 20 ; woman v = 9504 v = 20 ; boy v = 9505 v = 20 ; girl v = 9506 v = 20 [Shapes] shape=5 shape=20 shape=65 shape=80 shape=100 shape=101 shape=102 shape=103 shape=104 shape=105 shape=106 shape=107 shape=108 shape=109 shape=110 shape=111 shape=112 shape=113 shape=114 shape=115 shape=116 [defaultLCID] LCID = 1033 [Global] Type = testpath [1033] cGeneralInfoFileName = objects/testpath/tests/1033.txt cLongHelp = Purchase a path. Guests will enjoy it cName = Test Path cTheString = the Test Path 4 Save the file and close it 5 Create a new text document in same folder. Save it as testpath.cfg to same folder 6 copy the following text into the document [paths] testpath= paths/testpath.ai 7. Save the file and close it. 8. Selct the testpath.cfg and the paths folder and right click your mouse and choose add to newpath.zip 9. Rename the file newpath.ztd 10 test the newpath.ztd in zoo tycoon |
Posted by: gamerdude Aug. 3 2004, 03:46 AM |
What about shelters and fences |
Posted by: flamethrower Aug. 3 2004, 11:04 AM |
Wow, that guide was here before EO? Thanks for reposting. |
Posted by: Eagle One Aug. 3 2004, 10:01 PM | ||
master the paths first then you know how to do shelters and fences |
Posted by: Eagle One Aug. 3 2004, 10:03 PM | ||
yes about a year and 1/2 ago |