January 14th, 2007
Posted by pftq
Posted by pftq
Arrays in AOE3 RMS
It has always been believed that Age of Empires III’s coding language was extremely primitive and did not have arrays. Every single time, instead of storing sets of variables, one had to go through and actually name every single one. Sometimes this wasted hours per script.
However… RMS Arrays DO exist! By most random chance, I found them in less than a minute skim through the ai files >_< All this time we've been using vars over and over again.. argh!
More information on my AOE3 Scripting Page
There might be even more functions than this. I’ve only just found out there were arrays in the past 10 minutes. XD
120 unique view(s)