Posted by pftq
Castle Blood 1.1
Castle Blood 1.1 has been released, addressing a number of suggestions and problems brought up by players all around. There are not too many changes, but the gameplay varies rather significantly (especially lategame). Enjoy!
Changes:
[1.1]
- by pftq
- January 4 2007 - January 13 2007
- Cleaned up script a bit
- Explorers granted in beginning of game, but Town Centers not buildable until later.
- Longbowmen Guard and later techs enabled.
- Final looping award randomized between Mediocre Bombard, Learicorn, and Fluffy
- Fort techs and SOME fort units enabled for Natives.
- 2 pilgrims at 15000 XP award, 5 pilgrims at 25000 XP
- Livestock Pens disabled
- Petards disabled
- XP check that removes sudden 15000 XP gains (when cheat units die)