Fort Wars Almost Lagfree
After a few hours work, I’ve managed to create a single trigger (opposed to the original 30) that controlled every single spawn line. Originally, each spawnline had its own constantly looping function, and each player had his/her own set. You’d have around 30*Players number of looping triggers every moment.
Now I managed to combine them all, so you have only 1*Players, a maximum of 8 at any given time on an 8 player map. This should drastically reduce the lag of any Fort Wars game.
Hopefully I finish 3.1 soon and release.