Compiling GooEngine Blender for Windows
Just my own notes for building/compiling @dillongoo's GooEngine version of Blender for Windows, as it's not super straight forward and instructions are kind of scattered all over. This is for version 3.3 of GooEngine (the latest at the time of this post).
1. Install Git for Windows (note, it's not the same as Github Desktop, which won't work!). Make sure to check add Git to PATH option during install.
2. Install Visual Studio Community 2019 (2022 not yet compatible with GooEngine 3.3 based on this post). Make sure to check the C++ desktop option. I also checked C++ for Unreal just in case and because I use Unreal regularly for gamedev.
3. Install Subversion.
4. Install...[More]
1. Install Git for Windows (note, it's not the same as Github Desktop, which won't work!). Make sure to check add Git to PATH option during install.
2. Install Visual Studio Community 2019 (2022 not yet compatible with GooEngine 3.3 based on this post). Make sure to check the C++ desktop option. I also checked C++ for Unreal just in case and because I use Unreal regularly for gamedev.
3. Install Subversion.
4. Install...[More]
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